|
HISTORICAL
CONTEXT RE-CREATING
BARNUM'S MUSEUM
CREDITS
SPONSORS
HOW
TO EXPLORE THIS SITE
COMMENTS/CONTACT US
HISTORICAL
CONTEXT
Barnum's American
Museum has been long recognized by historians as a pivotal institution
in the development of nineteenth-century urban culture. Foreshadowing
trends in American commercial amusement, the Museum was the first institution
to combine sensational entertainment and gaudy display with instruction
and moral uplift. For a twenty-five cent admission, visitors viewed an
ever-revolving series of "attractions," from the patchwork Fejee
Mermaid to the diminutive and articulate Tom Thumb. But the Museum also
promulgated educational ends, including natural history in its menageries,
aquaria, and taxidermy exhibits; history in its paintings, wax figures,
and memorabilia; and temperance reform and Shakespearean dramas in its
Lecture Room or theater. In one site, the Museum gathered exhibitions
and amusements that previously had been offered in separate milieus; equally
important, it also drew a new audience that reflected the increasingly
heterogeneous population of the American city. In an urban culture characterized
by increasing difference--in taste, in subject, and in audience--Barnum's
American Museum was a singular institution where, in one place, immigrants
and native-born, working-class and middle-class, men and women, city residents
and rural visitors could gather. However, until the Civil War African
Americans were barred from the Museum, as they were from most antebellum
New York commercial amusements
Accurately
ascertaining the appearance of Barnum's American Museum represents a research
as well as imaginative challenge. Aside from P. T. Barnum's perpetual
rearrangement of its exhibits and attractions, documentary evidence about
the way the Museum looked is elliptical and inexact. Guides such as the
1850 Barnum's American Museum Illustrated and occasional newspaper
articles indicate the building's general layout and the contents of its
exhibitions at specific moments in time. There are a number of photographs,
prints, and paintings of the Museum's exterior as well as of many of its
"transient attractions," but the only visual evidence of the
building's interior resides in a limited number of wood-engraved illustrations
from Barnum-sponsored publications and the weekly illustrated press. While
these pictures provide us with the best sense of where exhibits were placed
and how the rooms were arranged, comparison with contemporary insurance
maps indicates that the dimensions they portray are wildly inaccurate.
Nevertheless, with the assistance of historical advisors, we can create
a well-informed, detailed estimation of what the Museum was like.
Back
to top
RE-CREATING
BARNUM'S MUSEUM
The first
phase of The Lost Museum was completed in 1999 with the release
of a prototype CD-ROM exploration of the Picture Gallery, produced at
the New Media Lab at
the City University of New York Graduate Center with the support of a
development grant from the National Endowment for the Humanities. The
second phase was completed a year later with the debut of the Picture
Gallery and a supplementary Archive of achival documents as a website.
With the support of a production grant from NEH in 2001, we are now engaged
in the third phase of the virtual reconstruction of the American Museum.
October 2002 marks the premiere of the Waxworks Room, an expanded and
now fully searchable Archive, and a new Classroom feature offering ways
to use The Lost Museum in a range of school settings. Having completed
the second floor of the Museum, we will now move on to other floors. P.
T. Barnum's office and the popular amphitheater Lecture Room will be the
next spaces available for exploration in the near future.
To re-create
Barnum's American Museum, we are using a sophisticated 3-D animation program,
SoftImage. The process begins by mapping out the pathway of a visitor
to the virtual Museum site in the form of a storyboard sequence linked
to the layout of the Museum's second floor. Each storyboard view is then
rendered as a two-dimensional plan in preparation for development in SoftImage,
where virtual wireframe models of the building itself and each item in
the building are created. "Textures" are added in order to create
a realistic look. The items are then positioned in the room and a system
of lighting is developed for the site's ambience. Animations are created
in Softimage and Flash. A Flash movie allows the user to explore the room.
Since
its virtual unveiling in 2000, The Lost Museum has been covered
in the New
York Times, CBS News Sunday Morning, National Public Radio, and
AAA
World, and received citations for excellence (incuding the Archivists
Round Table of Metropolitan New York's 2000 Award for Innovative Use of
Archives and the 2002
Big Brain Award for Outstanding Educational Sites).
Back
to top
CREDITS
American
Social History Project/Center for Media and Learning
The Graduate Center, City University of New York
in collaboration with
Center for History and New
Media
George Mason University
Joshua Brown,
Roy Rosenzweig - Executive Producers
Andrea Ades Vasquez - Project Director/Art Director
Pennee
Bender - Producer
Ellen Noonan, Joshua Brown - Writers
Lee Ann Pomplas-Bruening - 3-D Animator, Picture Gallery and Waxworks
Room
Brian C. Muller - 3-D Animator, Lecture Room
Cortlan McManus - 3-D Animator, Barnum's Office
Fernando Azevedo, Cristina Yunzal, Liliana Halim - Additional Animation
Steve Prince - Additional Writing
Andre Pitanga - Head Web Programmer
Burc Acar, Christopher Terry - Additional Programming
Elena Razlogova, Gene Yu, Michael Laine, Andre Pitanga - Database Programmers
ICONOCLAST (Julie Joslyn, Leo Ciesa) - Music
Pat Muchmore - Sound Effects
Sam Hurlbut, Carol Greski, Isa Vasquez, Peter Buckley, Markeisha Ensley, Frank Poje, David Carson - Voiceover Actors
Special thanks to Madelyn Kent, curator of the Old York Library, for her archival discoveries.
Advisors:
Bluford
Adams, Department of English, University of Iowa
Elizabeth Blackmar, Department of History, Columbia University
Stephen Brier, The Graduate Center, City University of New York
Peter G. Buckley, Department of History, The Cooper Union
James (Jay) Cook, Department of History, University of Michigan
Ann Fabian, Department of History, Rutgers University
Kevin Kenny, Department of History, Boston College
Michael O'Malley, Department of History, George Mason University
Ann Fabian, American Studies and History, Rutgers University
Neil Harris, Department of History, University of Chicago
Benjamin Reiss, Department of English, Tulane University
Back
to top
SPONSORS
National
Endowment for the Humanities
Old York Foundation
Back
to top
HOW
TO EXPLORE THIS SITE
The
Lost Museum is composed of three interrelated
sections: A three-dimensional interactive Museum, a searchable
Archive of primary documents and supplementary information, and
a Classroom with teaching activities, background essays and other
resources.
The heart
of the website is the 3-D Exploration. Download time to access the Flash
movie for each room will vary depending on your Internet connection and
the speed of your computer. Please note that you need Flash Player 6 to
undertake the 3-D exploration (click
here for the free Macromedia Flash Player download page). Once the
movie downloads you should have no problem moving around each room and
inspecting its many features and clues. Move your mouse over the image
to go left, right, up and down--arrows will appear on either side of the
screen when there is more to see. A question mark (?) indicates that you
can take a closer look at a particular part of the room--click your mouse
to move in.
You can access
the three Lost Museum sections separately. Or, when you're exploring
the Museum you also can move between your 3-D visit and the Archive--just
look for the Archive button beneath the screen.
BACK
COMMENTS/CONTACT
US
|
|